Categories: Design

How to Create Tileable Textures | Photoshop

I use a ton of textures when I design a website or a more elaborate design. Even when I am working in 3D (Lightwave) I am of course using a boatload of textures to wrap my models in. Creating the right kind of texture usually takes a lot of time if you don’t know the trade or the secrets behind some very interesting and useful tools available in Photoshop. This was the reason I started looking for some useful clips on how to actually create usable tileable textures in Photohop.

One thing to remember when shooting your own texture is to make sure you find the spot on your surface to be photographed that has as few recognizable features as possible. This will make sure work goes smooth and that you don’t have to go in and change some parts of the texture in Photoshop before you attempt to create a tile of it. A little bit of planning goes a long way if you just take the time for it.

Now go ahead and try out these short tutorials. They are quite useful and it yields a lot of power if you practise the trade in order to master the tools of Photoshop. Oh, and even if it’s a texture tutorial for “SketchUp” as well it’s how you create the tileable textures in Photoshop that is the main feature of this video tutorial.

Richard Darell

Richard Darell is the founder and CEO of Bit Rebels, a multifaceted online news outlet that reports daily on the latest developments in technology, social media, design and everything geek. Today this media entity welcomes more than 3.5 million unique visitors per month and is considered the go-to place for people in constant motion. As an Internet entrepreneur, he is dedicated to constantly trying to develop new ways to bring content faster and closer to the end user in a more streamlined way. His excitement for statistics has allowed him to further develop systems that continuously produce accurate and fast-paced analytics to better optimize the approach by which Bit Rebels presents news and content. His graphic design background has proven to be an important tool when designing new systems and features for Bit Rebels since the development of solid and stable code depends entirely on their structure and implemented procedures. Richard currently resides in Stockholm, Sweden and directs the Bit Rebels offices in both Stockholm and Atlanta. You can reach Richard at richard@bitrebels.com

Recent Posts

Evan Ciniello: Using Surreal Imagery To Convey Unease In “Diaspora”

Evan Ciniello’s work on the short film "Diaspora" showcases his exceptional ability to blend technical…

2 days ago

BOM’s Spirit Of Independence Awards Shine In West Hollywood

It’s my first time attending the BOM Awards, and it won’t be the last. The…

2 days ago

Tips To Match Your Leather Lounge With Your Interior Decor

Leather lounges are a renowned choice for their durability and versatility. In the range of…

2 days ago

Navigating The Jet Charter Industry: A Comprehensive Overview

Charter jets are gaining in popularity, as they allow clients to skip the overcrowded planes…

2 days ago

The Importance Of Cloud Computing And Cybersecurity In Today’s Tech Landscape: Mike Robinson Of Utah, Shares His Perspective

Cloud computing has transformed how businesses operate, offering flexibility and efficiency at an unprecedented scale.…

2 days ago

7 Key Factors To Consider For Successful Live Betting In 2025

Live betting is the in thing in the online betting industry. The ability to place…

2 days ago