Categories: Design

How to Create Tileable Textures | Photoshop

I use a ton of textures when I design a website or a more elaborate design. Even when I am working in 3D (Lightwave) I am of course using a boatload of textures to wrap my models in. Creating the right kind of texture usually takes a lot of time if you don’t know the trade or the secrets behind some very interesting and useful tools available in Photoshop. This was the reason I started looking for some useful clips on how to actually create usable tileable textures in Photohop.

One thing to remember when shooting your own texture is to make sure you find the spot on your surface to be photographed that has as few recognizable features as possible. This will make sure work goes smooth and that you don’t have to go in and change some parts of the texture in Photoshop before you attempt to create a tile of it. A little bit of planning goes a long way if you just take the time for it.

Now go ahead and try out these short tutorials. They are quite useful and it yields a lot of power if you practise the trade in order to master the tools of Photoshop. Oh, and even if it’s a texture tutorial for “SketchUp” as well it’s how you create the tileable textures in Photoshop that is the main feature of this video tutorial.

Richard Darell

Richard Darell is the founder and CEO of Bit Rebels, a multifaceted online news outlet that reports daily on the latest developments in technology, social media, design and everything geek. Today this media entity welcomes more than 3.5 million unique visitors per month and is considered the go-to place for people in constant motion. As an Internet entrepreneur, he is dedicated to constantly trying to develop new ways to bring content faster and closer to the end user in a more streamlined way. His excitement for statistics has allowed him to further develop systems that continuously produce accurate and fast-paced analytics to better optimize the approach by which Bit Rebels presents news and content. His graphic design background has proven to be an important tool when designing new systems and features for Bit Rebels since the development of solid and stable code depends entirely on their structure and implemented procedures. Richard currently resides in Stockholm, Sweden and directs the Bit Rebels offices in both Stockholm and Atlanta. You can reach Richard at richard@bitrebels.com

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