Categories: Geek

Star Wars Fleet Commander Game On A Huge Touch Wall

The epic battles in Star Wars have mesmerized millions of people throughout the years, and I don’t think they will stop doing so anytime soon. The feeling I got when I saw those battles for the first time was that they would make for an awesome game if they could keep them in the format in which they presented them in in the movies. However, LucasArts, George Lucas‘s company, isn’t exactly known for creating solid, smooth frame rate games out of the Star Wars franchise unfortunately. If someone could come along and take over that department, I think Lucas Arts would gain a lot more from it than they are doing right now.

I recently found out that the awesome game designer Arthur Nishimoto decided to put together a little showcase for how you could possibly create a Star Wars game in the very most epic way. The game is called Star Wars Fleet Commander, and it is anything but small and ordinary. Actually, it is one of the most epic games I have seen to date, especially in the space category.

The game is presented on a huge wall touchscreen, and the players each get one side of the screen. You have a huge number of controls available, and you steer the spaceships by simply touching them and dragging a line to the location you want them to go. You even choose what kind of weapons they should fire. The list of features in this game could be massive so I suggest you have yourself a look at this awesome video. You will know exactly what I mean when I say that this game is truly EPIC!

Richard Darell

Richard Darell is the founder and CEO of Bit Rebels, a multifaceted online news outlet that reports daily on the latest developments in technology, social media, design and everything geek. Today this media entity welcomes more than 3.5 million unique visitors per month and is considered the go-to place for people in constant motion. As an Internet entrepreneur, he is dedicated to constantly trying to develop new ways to bring content faster and closer to the end user in a more streamlined way. His excitement for statistics has allowed him to further develop systems that continuously produce accurate and fast-paced analytics to better optimize the approach by which Bit Rebels presents news and content. His graphic design background has proven to be an important tool when designing new systems and features for Bit Rebels since the development of solid and stable code depends entirely on their structure and implemented procedures. Richard currently resides in Stockholm, Sweden and directs the Bit Rebels offices in both Stockholm and Atlanta. You can reach Richard at richard@bitrebels.com

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