What Makes AI Roleplay The Next Big Trend?

Major technological advances bring entertainment to the masses once every two to three generations. A hundred years ago, people were just getting used to radio, and when they weren’t using it for local news and national updates, they were listening to music and talkies and dramas all set to voice and sound effects.

Not soon after, cinema took off and Hollywood’s silver screen era was born. After movies became standard, interactive cabinets of video games started to appear in arcades.

The time for a new entertainment industry is now with the rise of AI Roleplay.

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IMAGE: ROBORP

What Makes Ai Roleplay The Next Big Trend?

Like all of the previous examples, AI is a new technology that is being rapidly industrialized and pushed to consumers at a faster rate than any of its predecessors.

Even personal computing and home video game consoles took longer to reach a core audience than AI has. It’s not an upgrade or replacement for an existing technology, it’s an entirely new thing that isn’t replacing what came before it. Yet.

AI Roleplay is not a video game, it’s not a movie or talkie or even comparable to an actively-written story. The dynamics between you and the AI are as real and deep as the conversations you can have with your own breath to another person. But now that experience is always available on any platform across the internet.

New Ways To Engage

With this new medium of interaction there is always an initial learning period. Video games were played for high scores because the technology only allowed so much to happen in any single playthrough. Future games added stories and additional content, mixing genres. People who grew up thinking all games were Pac-Man had to learn about all these new ways to engage with the same space.

AI Roleplay is still in the phase where people aren’t too sure how to refer to it. Fans aren’t “gamers” or “watchers”, they’re more “conversationalists”. It’s easier to work that terminology up from what people are doing with AI Roleplay. To start, they are using it to create their own Companions.

These models use parameters both programmed in and created via large-language model searches to engineer a unique identity that matches what the user wants. It’s like making the game that you are going to play, making the movie you want to watch, all with the power of conversation.

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AI hasn’t been around for long at a consumer-grade capacity. What used to be relegated to simple website chatbots or robot-calls has become an on-demand simulation experience that anyone can use.

Some of the highest valued companies in the world are the ones creating these AI super programs which are then used by other companies to regulate and curate specific experiences for their users.

It’s become both the peak of the mountain and the base of the range; where the major AI companies thrive on top by selling their service to the small and independent businesses and freelance users creating a whole new economic arm. The technology is widely available so startups like Roborp.com can optimize it for a custom user experience easily and get people into it fast.

There’s no installation, no load times, no waiting in line, no popcorn on the floor. All you need is a computer or smartphone with internet. It could only be easier to make a business take off if you were selling the air around you.

Overhyped Or Underfound?

There is a lot of critique against AI Roleplay as well, all of it coming from far outside the industry. This is common for every form of entertainment. Before sports were organized into billion-dollar enterprises, they were just games played after school or work and on weekends.

Time when people could have been working harder or doing something productive. This sentiment is just part of human society, and it tends to get left behind when the generation making it a problem either try it for themselves or lose to the race of time.

That being said, AI Roleplay is accessible enough that it has no age barrier. Depending on the content, of course. Just like with everything, there are experiences meant for all ages and those meant for adults and they can be two very different things. The younger generations are the ones adopting to this now.

Once they become adults, it will fully take root as a parallel and competing form of entertainment with Games, Movies, TV Shows, Books and Sports as a legitimate pastime. The same way all of those things found their way into the world.

It’s not slowing down, it’s only building up. It’s the new silver screen, the new high score machine, and the new trend in entertainment we’ll have for the next 30 to 40 years.

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IMAGE: ROBORP

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