The entrance of video games to both the television and our big box computers brought about how mesmerized and entertained we have been held spellbound by the games. One aspect that has always prevailed is the concept of competitive gaming, where players compete between other opponents to determine who the winners and losers are. However, this article focuses on the evolution of eSports as a foundation. eSports is known to be video game that is played professionally, often with large spectatorship.
The first eSports event took place in October 1972 at Stamford University, where students were spectators of the Spacewar video game. The winner’s grand prize was a one-year subscription to the Rolling Stones magazine. But it was not until 1980 that the first eSports competition took place. The Space Invaders Championship attracted a large number of attendees and attracted media attention as Space Invaders (the tournament game) was a household name at the time.
In the 1980s, we saw to the emergence of several companies that had high scores in video games. One of the top contending companies was Twin Galaxies, which promotes video games, publishes commendable scores and records them on publications such as the Guinness Book of Records.
As the 1990s dawned on us, we saw the emergence of the Internet which has now formed an indispensable global network, world wide web. The Internet has done the same thing for games as it does for instant messaging by connecting players across the Internet to enable competitive online games.
The availability of the internet connectivity which ports a link between people has also led to the immense growth and popularity of PC games. In that spirit, companies like Nintendo and Blockbuster started sponsoring video game championships. The internet opened a vast opportunity for bookmarkers giving Betenemy the space to review the detailed options and their bet odds, bonuses, etc.
The Red Annihilation tournament in 1997 was held bearing the flag of the famous “Quake Game,” which had about 2000 participants. It is considered the world’s first eSports event. A few weeks later, the main league of games was formed, Cyberathlete Professional League (CPL), and they celebrated their first tournament in the same year. The CPL was one of the most notable new championships and tournaments that emerged during this time.
In the new millennium, major international tournaments such as World Cyber Games and Electronic Sports World Cup followed by Major League Gaming (MLG) in 2002, have started with the most eSports league and more than today’s generous current awarded in prize money.
By the end of the decade, the release of Defense of the Ancients (DOTA), a mod of Warcraft 3: Reign of Chaos, would lead to the creation of the MOBA genre. Now famous games like League of Legends continue with the MOBA formula and have many followers and players every day.
The Total prize money totaled to about 110.6 million out of 3765 tournaments last year, according to esportsearnings.com.
eSports has sparsed through space and time and has been remolded, in the same vein, will continue to grow to serve the booming online gambling market. Esports revenue is expected to reach 1.5 billion in 2020 and shows no signs of slowing down.
With people gathering in crowded places to see a handful of athletes competing at the highest level for decades, eSports has developed the same kind of demand and audience appeal over the years. Maybe everyone loves a bit of competition and fame.
If you are interested in even more entertainment-related articles and information from us here at Bit Rebels then we have a lot to choose from.
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