The Increasing Growth Of MMORPG Games

Online PC games can be based on the client software (they require a client installation) or in the web browser (without installing the client software). Online PC games are popular at 1.15% BPOP, but for hardcore gamers, client-based games are unmatched in many ways. Client-based online PC games can be divided into MMORPG (massively multiplayer online games) and non-RPG MMO games, including shooters, racing games, sports, arena fights and more.

However, MMORPGs still earn more money than RPGs and have a constant base of “older” users (born before 1990). And to show that MMORPGs generate more revenue, play MMORPG games, where players are constantly working to earn revenue in the game and then convert it into real money.

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MMORPG Revenue Growth Is Skyrocketing

However, MMORPGs revenue growth is expected to rise faster than the overall PC gaming revenue growth rate, which means that MMOs other than RPGs should be more than the same. Online PC games earn revenue over the next five years.

Three reasons why MMORPGs generate more extended gaming sessions and thus higher spending rates (the more they play, the more spending opportunities) that MMO role-playing games are becoming increasingly popular.

1. MMORPGs focus on leveling and owning virtual elements, while MMORPGs concentrate on skills and teamwork. In World of Warcraft or Blade & Soul, you need to spend a lot of time and money collecting virtual teams and higher levels and rankings to defeat your competitors and many other players. In fact, World of Warcraft recently announced that a player could pay $60 (in international markets) to reach level 90 automatically.

In non-RPG popular MMOs such as CrossFire, League of Legends and Dota to make progress in the game you have to have skills and teammates. Money is not the deciding factor, and playing more is sometimes counterproductive because you are more likely to get killed (as well as more opportunities to win).

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2. MMORPGs have deeper stories, while non-RPGs fight for the sake of battle and never worry about history. In a game like World of Warcraft, a player must master maps, missions, tasks, and more. You will not get much in a one-hour “short” session. It may take 3-4 hours to complete a mission.

In games other than RPGs, such as Dota, a player may only need 10 people to fight, and everything can be completed in 30 minutes. Without fighting there is not much to do in these games, while in MMORPG there are other activities besides chat, such as chat, map browsing, and trading.

3. The MMORPG payment model is conducive to higher spending than role-playing games. In games other than RPGs, you can have a lot of fun in the game if you do not spend a lot of money, as long as you have the skills. The other product considered is leisure.

Players with a lot of free time are attracted to RPGs, but if one “only” has 1 to 2 hours per night, they may prefer to play role-playing games because they can be successful at this level. MMORPGs are still very popular with Chinese players because they like to rise and win the admiration of their teammates.

MMORPG have proven beyond doubt to be the better option and this is why people are opting in for the choice.

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